“That was a combination of using noise reduction and EQ,” Tobin explains. “Some noise-reduction plug-ins [such as Sonic Foundry's DirectX, which has a Keep Residual feature] allow you to look at the dirt you're taking off a track; I just took that garbled noise from the drum track and ran it through the GRM Tools EQ plug-in, which seems to add a harmonic content when you adjust the different faders. I was left with this really metallic, liquid-y plastic type of sound; I mixed that with the original drum sound and balanced it out so that the drums have this strange sheen to them.”more
FJO: How many different programs are you using to make this all happen simultaneously? I see you have Max/MSP open. IM: For the music, this is all Max/MSP; the controller is Max/MSP and Jitter. And this is another effect. And I use GRM [plug-ins], and in that way I relate to physical musicians, but otherwise I’m not really physical at all. For the visuals, it’s a whole bunch of things made using FinalCut and then Flash to put together the animation.more
two words... comb filter! If you get nothing else with GRM tools then the awesome stereo comb filter plugin just makes it. I cannot begin to describe how much I love this set of plugins.... the pitch delay was way ahead of its time. Its just pure gold. I keep using them and using them for anything and everything. This is the greatest source of unique textures in the whole VST universe. I can't give a more detailed review, it would get too long. Just get GRM Tools and get creative!