Congrats on the successful execution of what looks to have been a ton of work!
Thanks man that means a lot to us :)
Ok, so this is a somewhat complex question to answer! Firstly I will say, we don't want to divulge the exact equation, at least not yet. Reason being, this release literally went live yesterday, and we are very much in "observation mode" to see what shakes out of it. We toiled over the gear score formula quite a bit, and there was a delicate balance of making it meaningful while at the same time not over-engineering it in round 1.
But as a user/community member, I (right or wrong) instinctually expect some kind of small stake in influencing these scores, as pretty much every other # on the site is something a user can participate in to some degree.
You're exactly right about this, and actually you CAN influence the score. However, since it correlates to a ranking within the category, your participation in rating/reviewing/submitting artist usage to an item does not change the score right away in real-time (otherwise we'd constantly be recalculating rank). Recalculations are done weekly, just so you know.
Right now, members can directly influence roughly between 30 and 60 points depending on the item. Also, we have some omissions which we're actively discussing. For instance, the number of people adding an item to a wishlist currently does not count towards the score, but I'm starting to think maybe it should?? After all, the "desirability" of an item can be a proxy for how badass it is (or isn't)... no?
I can tell you this much about the current calculation. As we crunch numbers from multiple well-known third party sources to make up a portion of the score, I can see that the Sequential OB-6 is hampered by its low activity and number of ratings/reviews on a well known site that shares its name with a type of effect...
I hope this helps! A lot more to come on this, I promise you that :)