Andrew Huang's Gear

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Shown up close in this January 2, 2020 video at 14:53.

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Shown up close in this January 2, 2020 video at 14:53.

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Used on “7”, as can be seen in this October 22, 2020 video at 5:25.

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Specified in the description of this January 21, 2021 video.

Getting somewhere with my self-playing patch goals - no samples, all synthesis! I'm enjoying this patch for its breadth of dynamics and sonic variation. There's a lot going on here but I'll share the main points and major principles:

Mutable Instruments Marbles provides the main clock. An ALM Busy Circuits Boss Bow Tie randomly switches between the negative and positive LFO output of a slowly cycling Make Noise Function, and that signal modulates the clock rate - sometimes launching it into audio rate or slowing it to a crawl. At times the clock rate remains steady when Function's Hang input is engaged by a gate from a 4ms Quad Clock Distributor + Expander, which itself is being clocked by Marbles.

Sacrament Cursible switches between six sound sources: Synth Tech E330, After Later Juggler, two channels from Endorphin.es Furthrrrr Generator (one going into Intellijel Rainmaker), Mutable Instruments Ripples self-oscillating into Monsoon (left and right channels). Each voice has varying degrees of random modulation dialed in.

Cursible's output is fed into a VCA opened by a Make Noise Contour. This is the only envelope in the entire patch! Its attack and decay are both being randomly modulated but with a bias toward shorter gestures. An interesting chain triggers it: Marbles' t3 output, fed through Branches for random skips, clocking a 4ms Pingable Envelope Generator with its clock division being randomly modulated, and taking the Half-R gate output from there.

The signal is then multed to both sides of a 4ms Dual Looping Delay, both at half wet, with their delay times being modulated independently. This results in some of the glitchy sounds you hear.

Those two signals are then sent through different but mirrored chains - a modulated high pass filter followed by a compressor. In one case it's Random*Source Serge VCFQ into Audio Damage Kompressor, and in the other it's Ritual Electronics Altar into 2hp Comp. Both filters' frequency and resonance parameters are being modulated with smooth random. The signals are then mixed with Make Noise X-Pan, with a little modulation over pan amounts.

X-Pan's outputs go to a Make Noise Mimeophon, mix at about 40% wet. Skew is on so the two channels' delay times differ from each other, and most parameters are being modulated so that delay times might be tiny or huge and have varying levels of feedback. This is also the reason why multiple sounds are often layered in the patch even though Cursible is only spitting out one at a time. Halo (Mimeophon's reverb) is swelling in and out with semi-random timing.

Modulation sources not mentioned above: Instruo DivKid OCHD, ADDAC VC Transitions, Vermona Fourmulator, Qu-Bit Bloom, NLC Triple Sloths, Moffenzeef Deviant, SSF DivKid RND STEP, Doepfer A-148, Make Noise Maths, Make Noise Telharmonic, 2hp LFO.

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Specified in the description of this January 21, 2021 video.

Getting somewhere with my self-playing patch goals - no samples, all synthesis! I'm enjoying this patch for its breadth of dynamics and sonic variation. There's a lot going on here but I'll share the main points and major principles:

Mutable Instruments Marbles provides the main clock. An ALM Busy Circuits Boss Bow Tie randomly switches between the negative and positive LFO output of a slowly cycling Make Noise Function, and that signal modulates the clock rate - sometimes launching it into audio rate or slowing it to a crawl. At times the clock rate remains steady when Function's Hang input is engaged by a gate from a 4ms Quad Clock Distributor + Expander, which itself is being clocked by Marbles.

Sacrament Cursible switches between six sound sources: Synth Tech E330, After Later Juggler, two channels from Endorphin.es Furthrrrr Generator (one going into Intellijel Rainmaker), Mutable Instruments Ripples self-oscillating into Monsoon (left and right channels). Each voice has varying degrees of random modulation dialed in.

Cursible's output is fed into a VCA opened by a Make Noise Contour. This is the only envelope in the entire patch! Its attack and decay are both being randomly modulated but with a bias toward shorter gestures. An interesting chain triggers it: Marbles' t3 output, fed through Branches for random skips, clocking a 4ms Pingable Envelope Generator with its clock division being randomly modulated, and taking the Half-R gate output from there.

The signal is then multed to both sides of a 4ms Dual Looping Delay, both at half wet, with their delay times being modulated independently. This results in some of the glitchy sounds you hear.

Those two signals are then sent through different but mirrored chains - a modulated high pass filter followed by a compressor. In one case it's Random*Source Serge VCFQ into Audio Damage Kompressor, and in the other it's Ritual Electronics Altar into 2hp Comp. Both filters' frequency and resonance parameters are being modulated with smooth random. The signals are then mixed with Make Noise X-Pan, with a little modulation over pan amounts.

X-Pan's outputs go to a Make Noise Mimeophon, mix at about 40% wet. Skew is on so the two channels' delay times differ from each other, and most parameters are being modulated so that delay times might be tiny or huge and have varying levels of feedback. This is also the reason why multiple sounds are often layered in the patch even though Cursible is only spitting out one at a time. Halo (Mimeophon's reverb) is swelling in and out with semi-random timing.

Modulation sources not mentioned above: Instruo DivKid OCHD, ADDAC VC Transitions, Vermona Fourmulator, Qu-Bit Bloom, NLC Triple Sloths, Moffenzeef Deviant, SSF DivKid RND STEP, Doepfer A-148, Make Noise Maths, Make Noise Telharmonic, 2hp LFO.

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Specified in the description of this January 21, 2021 video.

Getting somewhere with my self-playing patch goals - no samples, all synthesis! I'm enjoying this patch for its breadth of dynamics and sonic variation. There's a lot going on here but I'll share the main points and major principles:

Mutable Instruments Marbles provides the main clock. An ALM Busy Circuits Boss Bow Tie randomly switches between the negative and positive LFO output of a slowly cycling Make Noise Function, and that signal modulates the clock rate - sometimes launching it into audio rate or slowing it to a crawl. At times the clock rate remains steady when Function's Hang input is engaged by a gate from a 4ms Quad Clock Distributor + Expander, which itself is being clocked by Marbles.

Sacrament Cursible switches between six sound sources: Synth Tech E330, After Later Juggler, two channels from Endorphin.es Furthrrrr Generator (one going into Intellijel Rainmaker), Mutable Instruments Ripples self-oscillating into Monsoon (left and right channels). Each voice has varying degrees of random modulation dialed in.

Cursible's output is fed into a VCA opened by a Make Noise Contour. This is the only envelope in the entire patch! Its attack and decay are both being randomly modulated but with a bias toward shorter gestures. An interesting chain triggers it: Marbles' t3 output, fed through Branches for random skips, clocking a 4ms Pingable Envelope Generator with its clock division being randomly modulated, and taking the Half-R gate output from there.

The signal is then multed to both sides of a 4ms Dual Looping Delay, both at half wet, with their delay times being modulated independently. This results in some of the glitchy sounds you hear.

Those two signals are then sent through different but mirrored chains - a modulated high pass filter followed by a compressor. In one case it's Random*Source Serge VCFQ into Audio Damage Kompressor, and in the other it's Ritual Electronics Altar into 2hp Comp. Both filters' frequency and resonance parameters are being modulated with smooth random. The signals are then mixed with Make Noise X-Pan, with a little modulation over pan amounts.

X-Pan's outputs go to a Make Noise Mimeophon, mix at about 40% wet. Skew is on so the two channels' delay times differ from each other, and most parameters are being modulated so that delay times might be tiny or huge and have varying levels of feedback. This is also the reason why multiple sounds are often layered in the patch even though Cursible is only spitting out one at a time. Halo (Mimeophon's reverb) is swelling in and out with semi-random timing.

Modulation sources not mentioned above: Instruo DivKid OCHD, ADDAC VC Transitions, Vermona Fourmulator, Qu-Bit Bloom, NLC Triple Sloths, Moffenzeef Deviant, SSF DivKid RND STEP, Doepfer A-148, Make Noise Maths, Make Noise Telharmonic, 2hp LFO.

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Specified in the description of this January 21, 2021 video.

Getting somewhere with my self-playing patch goals - no samples, all synthesis! I'm enjoying this patch for its breadth of dynamics and sonic variation. There's a lot going on here but I'll share the main points and major principles:

Mutable Instruments Marbles provides the main clock. An ALM Busy Circuits Boss Bow Tie randomly switches between the negative and positive LFO output of a slowly cycling Make Noise Function, and that signal modulates the clock rate - sometimes launching it into audio rate or slowing it to a crawl. At times the clock rate remains steady when Function's Hang input is engaged by a gate from a 4ms Quad Clock Distributor + Expander, which itself is being clocked by Marbles.

Sacrament Cursible switches between six sound sources: Synth Tech E330, After Later Juggler, two channels from Endorphin.es Furthrrrr Generator (one going into Intellijel Rainmaker), Mutable Instruments Ripples self-oscillating into Monsoon (left and right channels). Each voice has varying degrees of random modulation dialed in.

Cursible's output is fed into a VCA opened by a Make Noise Contour. This is the only envelope in the entire patch! Its attack and decay are both being randomly modulated but with a bias toward shorter gestures. An interesting chain triggers it: Marbles' t3 output, fed through Branches for random skips, clocking a 4ms Pingable Envelope Generator with its clock division being randomly modulated, and taking the Half-R gate output from there.

The signal is then multed to both sides of a 4ms Dual Looping Delay, both at half wet, with their delay times being modulated independently. This results in some of the glitchy sounds you hear.

Those two signals are then sent through different but mirrored chains - a modulated high pass filter followed by a compressor. In one case it's Random*Source Serge VCFQ into Audio Damage Kompressor, and in the other it's Ritual Electronics Altar into 2hp Comp. Both filters' frequency and resonance parameters are being modulated with smooth random. The signals are then mixed with Make Noise X-Pan, with a little modulation over pan amounts.

X-Pan's outputs go to a Make Noise Mimeophon, mix at about 40% wet. Skew is on so the two channels' delay times differ from each other, and most parameters are being modulated so that delay times might be tiny or huge and have varying levels of feedback. This is also the reason why multiple sounds are often layered in the patch even though Cursible is only spitting out one at a time. Halo (Mimeophon's reverb) is swelling in and out with semi-random timing.

Modulation sources not mentioned above: Instruo DivKid OCHD, ADDAC VC Transitions, Vermona Fourmulator, Qu-Bit Bloom, NLC Triple Sloths, Moffenzeef Deviant, SSF DivKid RND STEP, Doepfer A-148, Make Noise Maths, Make Noise Telharmonic, 2hp LFO.

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Specified in the description of this January 21, 2021 video.

Getting somewhere with my self-playing patch goals - no samples, all synthesis! I'm enjoying this patch for its breadth of dynamics and sonic variation. There's a lot going on here but I'll share the main points and major principles:

Mutable Instruments Marbles provides the main clock. An ALM Busy Circuits Boss Bow Tie randomly switches between the negative and positive LFO output of a slowly cycling Make Noise Function, and that signal modulates the clock rate - sometimes launching it into audio rate or slowing it to a crawl. At times the clock rate remains steady when Function's Hang input is engaged by a gate from a 4ms Quad Clock Distributor + Expander, which itself is being clocked by Marbles.

Sacrament Cursible switches between six sound sources: Synth Tech E330, After Later Juggler, two channels from Endorphin.es Furthrrrr Generator (one going into Intellijel Rainmaker), Mutable Instruments Ripples self-oscillating into Monsoon (left and right channels). Each voice has varying degrees of random modulation dialed in.

Cursible's output is fed into a VCA opened by a Make Noise Contour. This is the only envelope in the entire patch! Its attack and decay are both being randomly modulated but with a bias toward shorter gestures. An interesting chain triggers it: Marbles' t3 output, fed through Branches for random skips, clocking a 4ms Pingable Envelope Generator with its clock division being randomly modulated, and taking the Half-R gate output from there.

The signal is then multed to both sides of a 4ms Dual Looping Delay, both at half wet, with their delay times being modulated independently. This results in some of the glitchy sounds you hear.

Those two signals are then sent through different but mirrored chains - a modulated high pass filter followed by a compressor. In one case it's Random*Source Serge VCFQ into Audio Damage Kompressor, and in the other it's Ritual Electronics Altar into 2hp Comp. Both filters' frequency and resonance parameters are being modulated with smooth random. The signals are then mixed with Make Noise X-Pan, with a little modulation over pan amounts.

X-Pan's outputs go to a Make Noise Mimeophon, mix at about 40% wet. Skew is on so the two channels' delay times differ from each other, and most parameters are being modulated so that delay times might be tiny or huge and have varying levels of feedback. This is also the reason why multiple sounds are often layered in the patch even though Cursible is only spitting out one at a time. Halo (Mimeophon's reverb) is swelling in and out with semi-random timing.

Modulation sources not mentioned above: Instruo DivKid OCHD, ADDAC VC Transitions, Vermona Fourmulator, Qu-Bit Bloom, NLC Triple Sloths, Moffenzeef Deviant, SSF DivKid RND STEP, Doepfer A-148, Make Noise Maths, Make Noise Telharmonic, 2hp LFO.

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Specified in the description of this January 21, 2021 video.

Getting somewhere with my self-playing patch goals - no samples, all synthesis! I'm enjoying this patch for its breadth of dynamics and sonic variation. There's a lot going on here but I'll share the main points and major principles:

Mutable Instruments Marbles provides the main clock. An ALM Busy Circuits Boss Bow Tie randomly switches between the negative and positive LFO output of a slowly cycling Make Noise Function, and that signal modulates the clock rate - sometimes launching it into audio rate or slowing it to a crawl. At times the clock rate remains steady when Function's Hang input is engaged by a gate from a 4ms Quad Clock Distributor + Expander, which itself is being clocked by Marbles.

Sacrament Cursible switches between six sound sources: Synth Tech E330, After Later Juggler, two channels from Endorphin.es Furthrrrr Generator (one going into Intellijel Rainmaker), Mutable Instruments Ripples self-oscillating into Monsoon (left and right channels). Each voice has varying degrees of random modulation dialed in.

Cursible's output is fed into a VCA opened by a Make Noise Contour. This is the only envelope in the entire patch! Its attack and decay are both being randomly modulated but with a bias toward shorter gestures. An interesting chain triggers it: Marbles' t3 output, fed through Branches for random skips, clocking a 4ms Pingable Envelope Generator with its clock division being randomly modulated, and taking the Half-R gate output from there.

The signal is then multed to both sides of a 4ms Dual Looping Delay, both at half wet, with their delay times being modulated independently. This results in some of the glitchy sounds you hear.

Those two signals are then sent through different but mirrored chains - a modulated high pass filter followed by a compressor. In one case it's Random*Source Serge VCFQ into Audio Damage Kompressor, and in the other it's Ritual Electronics Altar into 2hp Comp. Both filters' frequency and resonance parameters are being modulated with smooth random. The signals are then mixed with Make Noise X-Pan, with a little modulation over pan amounts.

X-Pan's outputs go to a Make Noise Mimeophon, mix at about 40% wet. Skew is on so the two channels' delay times differ from each other, and most parameters are being modulated so that delay times might be tiny or huge and have varying levels of feedback. This is also the reason why multiple sounds are often layered in the patch even though Cursible is only spitting out one at a time. Halo (Mimeophon's reverb) is swelling in and out with semi-random timing.

Modulation sources not mentioned above: Instruo DivKid OCHD, ADDAC VC Transitions, Vermona Fourmulator, Qu-Bit Bloom, NLC Triple Sloths, Moffenzeef Deviant, SSF DivKid RND STEP, Doepfer A-148, Make Noise Maths, Make Noise Telharmonic, 2hp LFO.

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Specified in the description of this January 21, 2021 video.

Getting somewhere with my self-playing patch goals - no samples, all synthesis! I'm enjoying this patch for its breadth of dynamics and sonic variation. There's a lot going on here but I'll share the main points and major principles:

Mutable Instruments Marbles provides the main clock. An ALM Busy Circuits Boss Bow Tie randomly switches between the negative and positive LFO output of a slowly cycling Make Noise Function, and that signal modulates the clock rate - sometimes launching it into audio rate or slowing it to a crawl. At times the clock rate remains steady when Function's Hang input is engaged by a gate from a 4ms Quad Clock Distributor + Expander, which itself is being clocked by Marbles.

Sacrament Cursible switches between six sound sources: Synth Tech E330, After Later Juggler, two channels from Endorphin.es Furthrrrr Generator (one going into Intellijel Rainmaker), Mutable Instruments Ripples self-oscillating into Monsoon (left and right channels). Each voice has varying degrees of random modulation dialed in.

Cursible's output is fed into a VCA opened by a Make Noise Contour. This is the only envelope in the entire patch! Its attack and decay are both being randomly modulated but with a bias toward shorter gestures. An interesting chain triggers it: Marbles' t3 output, fed through Branches for random skips, clocking a 4ms Pingable Envelope Generator with its clock division being randomly modulated, and taking the Half-R gate output from there.

The signal is then multed to both sides of a 4ms Dual Looping Delay, both at half wet, with their delay times being modulated independently. This results in some of the glitchy sounds you hear.

Those two signals are then sent through different but mirrored chains - a modulated high pass filter followed by a compressor. In one case it's Random*Source Serge VCFQ into Audio Damage Kompressor, and in the other it's Ritual Electronics Altar into 2hp Comp. Both filters' frequency and resonance parameters are being modulated with smooth random. The signals are then mixed with Make Noise X-Pan, with a little modulation over pan amounts.

X-Pan's outputs go to a Make Noise Mimeophon, mix at about 40% wet. Skew is on so the two channels' delay times differ from each other, and most parameters are being modulated so that delay times might be tiny or huge and have varying levels of feedback. This is also the reason why multiple sounds are often layered in the patch even though Cursible is only spitting out one at a time. Halo (Mimeophon's reverb) is swelling in and out with semi-random timing.

Modulation sources not mentioned above: Instruo DivKid OCHD, ADDAC VC Transitions, Vermona Fourmulator, Qu-Bit Bloom, NLC Triple Sloths, Moffenzeef Deviant, SSF DivKid RND STEP, Doepfer A-148, Make Noise Maths, Make Noise Telharmonic, 2hp LFO.

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Specified in this January 28, 2021 video at 17:10.

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Specified in this January 28, 2021 video at 17:17.

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Evinced by the 16 Multipass presets in Huang's Polychrome Content Bank.

A Kilohearts content bank designed by the one and only Andrew Huang. Featuring over 30 presets for Phase Plant and Multipass, this collection will give you a refreshing sip of Andrew's sound, his workflow, his philosophy. Synth leads, pads, basses, FX... multiband processing for electronic or acoustic sources... the creative fun is just about to begin.

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Created by Huang, as announced in this April 23, 2021 video at 2:30.

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A Black and Gold Shared System Plus is featured in this March 29, 2021 video. As explained in a follow-up April 23, 2021 video, it became the sole synth used on “Claws” and the tool used to create the Shared System sample pack.

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Featured in this March 11, 2021 video at 3:42. It is demonstrated in the video and specified in the description as having been used on “Heliotropes”.

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Visible in this March 11, 2021 video at 12:47.

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Huang’s assembly of this unit is documented in this March 11, 2021 video at 12:22. It also features in this June 24, 2021 video at 3:08.

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Visible in this April 1, 2021 video at 8:21. This prompted a comment from the creator, imagiro.

imagiro Blew my mind seeing you using my piano plugin! I hope you're enjoying it <3

Andrew Huang Wow I’m glad you’re watching my stuff hi! Great plugin

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Used for "Long Gone", as explained in this November 26, 2020 video at 4:13.

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Featured in this April 18, 2019 video at 2:08.

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Featured in this April 18, 2019 video at 2:08.

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Featured in this September 27, 2021 video.

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Featured in this October 13, 2021 video.

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Featured in this October 13, 2021 video starting at 0:17.

So this is the Erica Synths Black Spring Reverb. This is not a sponsored video. I'm just having fun.

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Visible throughout this October 13, 2021 video starting at 0:17.

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Visible throughout this October 13, 2021 video starting at 0:17.

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Visible throughout this October 13, 2021 video starting at 0:17.

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Visible throughout this October 13, 2021 video starting at 0:17.

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Featured in this October 21, 2021 video.

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This is a community-built gear list for Andrew Huang.

  • Find relevant music gear like Microphones, Guitars, Amplifiers, Effects Pedals, Bass Guitars, Drum Sets, Cymbals, Snare Drums, Drumsticks, Pianos, Keyboards and Synthesizers, Headphones, Studio Gear, Software Plugins and VSTs, Instruments, Studio Equipment, and other instruments and add it to Andrew Huang.
  • The best places to look for gear usage are typically on the artist's social media, YouTube, live performance images, and interviews.
  • To receive email updates when Andrew Huang is seen with new gear, follow the artist.

Discography

Album Credits

  • Dust & Dewdrops

    Dust & Dewdrops

    Andrew Huang · 2022

    Mastering Engineer Mixing Engineer Producer

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